#ifndef __SceneTrans__TestScene3__
#define __SceneTrans__TestScene3__

#include "cocos2d.h"

class TestScene3 : public cocos2d::CCLayerColor
{
	public:
		virtual bool init();

		static cocos2d::CCScene* scene();

		CREATE_FUNC(TestScene3);

		void doClose(CCObject* pSender);
		virtual void onEnter();
		virtual void onEnterTransitionDidFinish();
		virtual void onExitTransitionDidStart();
		virtual void onExit();
		~TestScene3(void);

};

#endif
